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| 3ds max |
I have used 3 different 3d application software which all have different pro's and cons. I'am going to compare these from my experience. The first software is called 3DS Max by Autodesk. It is a software where you create models for a game for example. Its good for making characters and objects but very complicated to use. Since the UI is so complicated its hard for people to make what they want. This is good for rendering out still images and animations of your models.

Secondly is Sculptris which is a modelling software which follows the same physics of clay. It is made by Pixologic. This software is good for making characters using precise shapes.In this you can make very detailed models where you can mould the character yourself using very easy tools. The good thing about Sculptris that 3DS Max doesn't have is a easy to use interface. This is very important as Sculptris makes it very easy to make a basic model and you don't have to research into it loads so make a starter model.
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| Sketchup |
Thirdly is SketchUp which is made by SketchUp . This is good for making environments and buildings. This is because it uses simple shapes which work well in making buildings. The main use of SketchUp is for architects to make buildings and see how they will plan out size-wise. Since its used for buildings, all its tools make it easier for you to make shapes and manipulate them to look how you want. The disadvantage is that you cant make models of a weapon for example but then you just use another software. When you have made your environment you can then export it into 3ds max and edit it or texture it since 3ds max has a more in depth features.

Autodesk Maya is a mix between Sculptris and 3ds max. The program mixes 3d modelling with animation mainly revolving around characters and people. There are alot of other programs out there which are similar to this. The two main programs that I have tried myself are Blender and 3D Canvas. Obviously Maya is the better choice because all around they're more features, less limits and a lot more professional. The main trade off is the price since Blender and 3d Canvas are free whereas Maya varies but can go up to 7000$.