Loft Object
Thursday, 25 October 2012
Tuesday, 16 October 2012
Boolean and Opacity
I created a 2d outline using the sline tool of a window. I used smooth tool on the top edges to make it rounded like a window.
I use the UVW map modifier tool to make a solid shape and extruded it to make it 3d. I move copy the shape to make 2 of the same shape. I used the scale tool to make the shape smaller to make the hole for the window.
I copy the smaller shape and scale the second one thinner to make the glass for the window. I scaled the first smaller shape thicker so it can intercept the big shape.
When the shape was being intercepted I selected the big shape and went onto compound objects tab. On this I chose boolean and used operation subraction (A-B) to take out the thicker shape to make the hole.This hole is the same size as the thinner shape so i just move that into the hole to make the glass.
To make the glass opace I go on the material editor and put opacity on 50 to make it half transparent. I then go on photoshop and make a tiff file which uses the alpha channel. I put this tiff file in diffuse map and opacity map. On both maps I choose Alpha source image alpha
Friday, 5 October 2012
Texturing Objects
Textures
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| Material Browser selecting bitmap |
To make a 3d model look realistic and look like its meant to , you need to texture the object. I had to make a crate and make one look like a metal crate and a wooden one. I select diffuse colour and select bitmap on there.
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| The texture on the sphere |
When i select the texture that I've chose it puts it onto this menu. Before I put it on a model I have to select show shaded material in viewpoint.I then repeat for the second texture.
To make the texture mapped properly I had to modify it. On the modify list I need to select UVW Map and select the "Box" mapt

Here is the comparison between my bitmap and what it looks like on the object.
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