Friday, 5 October 2012

Texturing Objects

Textures
 
Material Browser selecting bitmap

To make a 3d model look realistic and look like its meant to , you need to texture the object. I had to make a crate and make one look like a metal crate and a wooden one. I select diffuse colour and select bitmap on there.

The texture on the sphere
When i select the texture that I've chose it puts it onto this menu. Before I put it on a model I have to select show shaded material in viewpoint.I then repeat for the second texture.

This shows both of the textures. To apply them to the model I just drag which one I want onto the correct model. This is what it looks like below.
 
To make the texture mapped properly I had to modify it. On the modify list I need to select UVW Map and select the "Box" mapt  




 
When making my own texture for the sphere I had to use a different mapping style on the UVW Map modifier


Here is the comparison between my bitmap and what it looks like on the object.
 
 



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